Diploma in Design & Media | Asia Pacific University (APU)

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Diploma in Design & Media


Duration:
2+ Years
(5 Semesters)

 


Awarded by:
APIIT, Diploma


Intakes:
10 Aug 2023 | 19 Sep 2023
21 Nov 2023

 


ADMISSION REQUIREMENTS

GENERAL REQUIREMENTS
SPM• 3 Credits in at least 3 subjects at SPM level, with a minimum of a pass in Bahasa Malaysia and Sejarah (History);
IGCSE/O-LEVELS• 3 Credits (Grade C & above) in at least 3 subjects at IGCSE/O-Levels;
UEC

• 3 Credits (Grade B & above) in at least 3 subjects in UEC;

CERTIFICATE

• Pass relevant Certificate Programme or its equivalent;

Pass an interview (online/ virtual/ conventional) OR submission of student's portfolio, to be determined by the HEP as required.
A qualification that APU accepts as equivalent to the above.

Note: The above entry requirements may differ for specific programmes based on the latest programme standards published by Malaysian Qualifications Agency (MQA). The qualification and entry requirements for the programmes will be determined based on the "Comparison List of Equivalency of International Qualifications with SPM (O-Levels equivalent) and STPM (A-Levels equivalent)" published by Malaysian Qualifications Agency (MQA).
 
ENGLISH REQUIREMENTS

INTERNATIONAL STUDENTS

• IELTS : 4.5
• TOEFL IBT : 33
• Pearson (PTE) : 43
• MUET : Band 3

For more information please click HERE

** Credit in English is required at SPM/IGCSE/O-Level or equivalent.

 Portfolio or Interview Required


PROGRAMME OUTLINE

This APIIT Diploma in Design & Media is designed to provide:

  • Provide a programme that covers the academic aspect as well as the vocational aspects of Design and Media.
  • Prepare students for careers in the Design and Media environment.
  • Provide students with academic and professional skills to develop solutions requiring a holistic outlook in Design Studies.
  • Provide students with critical, independent and cooperative learning skills so as to facilitate their response to continuous future international change.
  • Develop students’ intellectual skills, communications ability and team working capability.
  • Provide students with opportunities for progression into Degree Programmes of Design and Media standard in relevant areas.

COMMON MODULES:

Semester 1, 2 and 3 of this diploma is aim to provide some fundamental modules which are relevant to the Design and Media field and to prepare students proceed to different pathways in Semester 4 and 5. Students will be placed in an innovative learning environment to develop their knowledge and skills in various design and media curriculum.

SEMESTER 1

The first semester aims to provide essential skills to new students that are relevant to their academic life. Students will be exposed to specific terminologies and technologies related to the Design and Media field. Students will learn the fundamentals of drawing, idea generations and the study of trends and visual thinking.

MODULES

  • Academic Research Skills
  • Trends and Visual Thinking
  • Introduction to Graphic Design
  • Imaging/Production Skills for Design

SEMESTER 2

In the second semester, students will develop their communication skills and understand important art theories, media theories and its practices in the creative industry. Students will further polish their hand illustrations skills and presentation methods through the use of marker renderings.

MODULES

  • Informing the Masses: Advertising and the Media in the 21st Century
  • Visual Art Theory and Practice
  • Drawing & Presentation Techniques
  • Professional Communications
  • Introduction to Creative Project

SEMESTER 3

During the third semester, students will be introduced to the management of creative projects. Students will be exposed to various methods of research that can be used to formulate effective design solutions. Students will also utilise the skills developed from previous semester and practically apply them into team-based projects that will cultivate their design thinking skills. In addition, they will be exploring theoretical original principles in animation, 3D digital imaging, character and environment conceptual art design. 

MODULES

  • Animation Principles
  • Introduction to Project Management
  • Illustration for Concept Art
  • 3D Pipeline

ROUTE A: LEADING TO ADVERTISING AND MEDIA PATHWAY

SEMESTER 4

Be ready to get valuable hands-on experience and exposure to industry based projects in the fourth semester. Students will get to select their pathway modules to further expand their foundations in technical specialisation and creative exploration.

Students will be introduced to the basic use of research techniques to analyse and understand concepts of brand placement and brand identity to formulate design brief based on market research. Students will also be looking into basic marketing principles, issues relating to consumer behaviour and strategies for creative practice.

MODULES

  • Motion Graphics
  • Fundamentals to Entrepreneurship
  • Digital Illustration Techniques
  • Major Project Preparation
  • Cinema Film Analysipt

ELECTIVE MODULE

  • Client Brief Concept
  • Communication Theories

SEMESTER 5

Illustrated talks and informal discussions will take place in semester 5 to investigate the study of design context as well as to critically evaluate and interpret cinematography taxonomies. At the end of their semester, students will proudly showcase their design skills from their Major Project in a public exhibition. This will be an opportunity for them to meet and present their portfolio to a panel of industry experts.

MODULES

  • Applied Movement
  • Major Project
  • New Media Studies

ELECTIVE MODULE

  • Design History and Context OR Introduction to Public Relations

  • Marketing Fundamentals, Consumer Behaviour and Creative Practice

ROUTE B: LEADING TO ANIMATION PATHWAY

SEMESTER 4

Be ready to get valuable hands-on experience and exposure to industry-based projects in the fourth semester. Students will get to select their pathway modules to further expand their foundations in technical specialisation and creative exploration.

Students will be provided a broad historical overview of Animation Development. Creativity and contextualisation in moving image production are explored through the introduction of cinema, animation, and other numerous visual mediums. 

MODULES

  • Motion Graphics
  • Fundamentals to Entrepreneurship
  • Digital Illustration Techniques
  • Major Project Preparation
  • Cinema Film Analysis

ELECTIVE MODULE

  • Digital 2D Animation
 

SEMESTER 5

Illustrated talks and informal discussions will take place in semester 5 to investigate the study of design context as well as to critically evaluate and interpret cinematography taxonomies. Alternatively, students will be introduced to traditional and digital character sculpting methods. 

By end of their semester, students will proudly showcase their design skills from their Major Project in a public exhibition. This will be a great opportunity for them to meet and present their portfolio to a panel of industry professionals at this event.

MODULES

  • Applied Movement
  • New Media Studies
  • Major Project

ELECTIVE MODULE

  • Design History and Context OR
    Introduction to Public Relations

  • Advance 3D Pipeline

ROUTE C: LEADING TO VISUAL EFFECTS PATHWAY

SEMESTER 4

Be ready to get valuable hands-on experience and exposure to industry-based projects in the fourth semester. Students will get to select their pathway modules to further expand their foundations in technical specialisation and creative exploration.

From stills to moving images, students will gain a deep understanding of the history, theory, and practises of digital compositing. Students will also gain insight into the workflow of visual effects production using a range of post-production technologies, interweaving between 2D working space to 3D working space.

MODULES

  • Motion Graphics
  • Fundamentals to Entrepreneurship
  • Digital Illustration Techniques
  • Major Project Preparation
  • Cinema Film Analysis

ELECTIVE MODULE

  • Digital Compositing for Film
 

SEMESTER 5

Illustrated talks and informal discussions will take place in semester 5 to investigate the study of design context as well as to critically evaluate and interpret cinematography taxonomies. Alternatively, students will also further develop their skills in 3D post-production techniques such as 3D tracking, lighting, and compositing.

By end of their semester, students will proudly showcase their design skills from their Major Project in a public exhibition. This will be a great opportunity for them to meet and present their portfolio to a panel of industry professionals at this event.

MODULES

  • Applied Movement
  • New Media Studies
  • Major Project

ELECTIVE MODULE

  • Design History and Context OR
    Introduction to Public Relations

  • Advance 3D Pipeline

ROUTE D: LEADING TO INDUSTRIAL DESIGN PATHWAY

SEMESTER 4

Be ready to get valuable hands-on experience and exposure to industry based projects in the fourth semester. Students will get to select their pathway modules to further expand their foundations in technical specialisation and creative exploration. 

Students will experience hands-on practical sessions to understand how to work with different tools and materials. Students will also be exposed to solid modelling computer-aided design skills such as Solidworks or Rhino.

Supplementing to their final individual project, they will also learn essential techniques to digitally illustrate their designs and animate in 2D and 3D. 

MODULES

  • Cinema Film Analysis
  • Fundamentals to Entrepreneurship
  • Motion Graphics
  • Digital Illustration Techniques
  • Major Project Preparation

ELECTIVE MODULE

  • Design Style and Substance
 

SEMESTER 5

Illustrated talks and informal discussions will take place in semester 5 to investigate the study of design context as well as to critically evaluate and interpret cinematography taxonomies. At the end of their semester, they will proudly showcase their design skills from their Major Project in a public exhibition. This will be an opportunity for them to meet and present their portfolio to a panel of industry experts.

MODULES

  • Applied Movement
  • New Media Studies
  • Major Project

ELECTIVE MODULE

  • Design History and Context OR
    Introduction to Public Relations

  • C.A.D Project OR Surface Modeling

* In addition to the above, all students are also required to successfully complete General Studies modules as stipulated by the Malaysian Qualification Agency, as well as fulfill credit requirements for Co-curricular activities.


FURTHER STUDIES

Upon successful completion of this programme, you will be eligible to progress into Level 2 of the following degree programmes offered at APU. Students will also have the option to opt-in for the APU-DMU Dual Degree Scheme.

  • Bachelor of Arts (Honours) in Industrial Design
  • Bachelor of Arts (Honours) in Visual Effects
  • Bachelor of Arts (Honours) in Animation
  • Bachelor of Arts (Honours) in Digital Advertising
  • Bachelor of Arts (Honours) in Media and Communication Studies
- For the full listing of our Diploma Programmes, please refer to the Pre-University programme brochure.
  
  

APU-DMU DUAL DEGREE PROGRAMME

Students who are under Bachelor’s Degree Programme will have the option to opt-in for the APU-DMU Dual Degree Scheme. Under this Scheme, students will receive 2 Degree Certificates & Transcripts upon graduation: 1 from Asia Pacific University (APU), Malaysia and 1 from De Montfort University (DMU), UK.

To know more about APU-DMU Dual Scheme, please click HERE


COURSE FEES

Malaysian Students

International Students

RM 43,900

RM 48,800 (USD 11,900)

​* Fees stated here do not include Deposits and other Miscellaneous Fees. Please refer to Fee Guide for details.


MQA ACCREDITATION

(N/213/4/0226)(12/24)(MQA/FA4392)

All information is correct at the time of publication, but is subject to change in the interest of continuing improvement.