Bachelor of Science (Honours) in Computer Games Development | Asia Pacific University (APU)

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Bachelor of Science (Honours) in Computer Games Development


Duration:
3 Years
(6 Semesters)

 


Awarded by:
APU, Malaysia


Intakes:
14 Mar 2024 | 25 Jul 2024
24 Sep 2024 | 21 Nov 2024

  

APU-DMU DUAL DEGREE PROGRAMME

Students who are under Bachelor’s Degree Programme will have the option to opt-in for the APU-DMU Dual Degree Scheme. Under this Scheme, students will receive 2 Degree Certificates & Transcripts upon graduation: 1 from Asia Pacific University (APU), Malaysia and 1 from De Montfort University (DMU), UK.

To know more about APU-DMU Dual Scheme, please click HERE



ADMISSION REQUIREMENTS

GENERAL REQUIREMENTS

DIRECT ENTRY TO LEVEL 1 OF THE DEGREE:
STPM

• 2 Passes in STPM with minimum Grade C (GP 2.0) in any subject with a Pass in Mathematics at SPM.
• Pass an interview or a portfolio review.


*Strong Mathematics would be an added advantage.

A-LEVEL
Overseas qualification that are equivalent to 12th Grade/A Level/HSC are accepted.

• 2 Passes in A-Level and with a Pass in Mathematics at SPM/O-Level/IGCSE or equivalent.
• Pass an interview or a portfolio review.


*Strong Mathematics would be an added advantage.

UEC

• 5 Grade B Passes in UEC in any subjects including a Pass in Mathematics.
• Pass an interview or a portfolio review.


*Strong Mathematics would be an added advantage.

FOUNDATION/
MATRICULATION 

• A pass in Matriculation or Foundation studies with minimum CGPA of 2.0 with a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.
• Pass an interview or a portfolio review.

DIRECT ENTRY TO LEVEL 2 OF THE DEGREE:
ICT RELATED
DIPLOMAS

• Diploma with a minimum CGPA of 2.0 and a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.
• Pass an interview or a portfolio review.

Any qualification that APU accepts as equivalent to the above.

Note: The above entry requirements may differ for specific programmes based on the latest programme standards published by Malaysian Qualifications Agency (MQA). The qualification and entry requirements for the programmes will be determined based on the "Comparison List of Equivalency of International Qualifications with SPM (O-Levels equivalent) and STPM (A-Levels equivalent)" published by Malaysian Qualifications Agency (MQA).
 
ENGLISH REQUIREMENTS

INTERNATIONAL STUDENTS

• IELTS : 5.5
• TOEFL IBT : 46
• Pearson (PTE) : 51
• MUET : Band 4

For more information please click HERE


PROGRAMME OUTLINE

This programme is specifically designed to provide students with:

  • Knowledge, skills, and abilities required by a technical professional in the field of computer games.
  • The ability to critically evaluate the design, logic, and implementation of computer games.
  • Facility with advanced techniques for computer graphics and 3D digital animation.

DEGREE LEVEL 1

Students will learn fundamental skills required by technical Games Development professionals, and the basic understanding of programming and systems design. Some specialised modules will provide them basic knowledge of interactive computer games development, such as logic design, graphics and more. The modules will also help them develop personal and organisational skills, as well as nurture creativity and innovation.

COMMON MODULES

  • System Analysis & Design
  •  Programming with Python
  • Mathematical Concepts for Computing
  • Fundamental of Entrepreneurship

SPECIALISED MODULES

  • Computer Games Design: Documentation
  • Computer Games Level Design
  • Introduction to Graphics & Basic 3D Applications
  • Introduction to Scripting for 3D Applications
  • Digital Imaging Production

ELECTIVE MODULES (CHOOSE 2)

  • Intercultural Awareness and Cultural Diversity OR Digital Thinking and Innovation

  • Introduction to Object-oriented Programming OR Introduction to C Programming

DEGREE LEVEL 2

In-depth games analysis and design skills will be learnt, in which students will gain a better understanding of the complete computer games production lifecycle, that includes character modelling, special effects, computer graphics, animation, mathematics and more. We will further nurture their creativity and innovation as well as independent learning to prepare them for the workplace.

COMMON MODULES

  • Programming for Data Analysis
  • Innovation Process
  • Research Methods for Computing and Technology

SPECIALISED MODULES

  • Analogue Games
  • Basic 3D Computer Character Modelling
  • Believable Models for Games & Virtual Reality
  • Computer Games Design: High Concept and Preproduction
  • Computer Games Design: Production and Testing
  • Computer Graphics
  • Games Engines
  • Imaging & Special Effects
  • Mathematics for Computer Graphics

INTERNSHIP (16 weeks)

Students will undertake an Internship/Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.

DEGREE LEVEL 3

Students will make use of their previous studies and industrial experience to extend their familiarity in the field of Computer Games Development and to refine their personal and professional development. Students will move further into advanced techniques for computer graphics and animation. A final year project requires them to investigate and develop a solution for a real-world problem - they will demonstrate their ability to combine technical knowledge, critical thinking and analytical skills to produce a personal achievement portfolio.

COMMON MODULES

  • Venture Building
  • Project Management

SPECIALISED MODULES

  • 3D Computer Graphics
  • Advanced 3D Character Modelling and Animation
  • Audio For Computer Games
  • Multimedia Techniques For Animation, Games & Film Effects
  • Programming Techniques for Animation & Computer Games
  • Investigations in Computer Games Development
  • Computer Games Development Project
  • HCI and Usability

ELECTIVE MODULES (CHOOSE 1)

  • Mobile Multimedia & Gaming OR MMOG Services & Communities

MQA COMPULSORY SUBJECTS*

  • Appreciation of Ethics and Civilisation (M’sian Students)
  • Malay Communication Language (Int’l Students)
  • Philosophy and Current Issues
  • Workplace Professional Skills
  • Integrity and Anti-corruption
  • Co-Curriculum
(*All students are required to successfully complete these modules as stipulated by the Malaysian Qualification Agency.)


CAREER OPTIONS

  • Games Programmer
  • Games Developer
  • Games Quality Assurance Tester
  • Technical Director
  • Team Manager
  • Mobile Game Developer
  • Game Designer
  • Level Editor
  • Games Producer
  • Gameplay Programmer
  • Games Community Manager


COMPUTER GAMES DEVELOPMENT @ APU

The Bachelor of Science (Honours) in Computer Games Development programmes equip students with the necessary technical skills and knowledge needed for a professional within the computer games industry.

Based on the statistical data provided by newzoo.com, an online market research company, it has been reported that in year 2014, there was a total of 81.5 billion dollar of revenue generated in the global games market. In Malaysia, there was 293 million dollars of revenue generated by the games industry. The significant development within the computer games industry has inspired us to incorporate elements of creativity and innovation within our programmes, not forgetting the values of professionalism and good communication skills.

Our Success Stories, Our Pride in the Computer Games industry.

Wan Hazmer - Ex-Lead Game Designer of Final Fantasy XV, Square Enix and Founder, CEO and Game Director at Metronomik Sdn Bhd

Years before joining SQUARE ENIX Tokyo in 2010, Hazmer was a student in APIIT. He became a programmer in an advertising agency, then moved on to lecturing in APU while creating indie games on the side. In 2008, he took the great leap to Tokyo to join the Japanese game industry. After working on FINAL FANTASY TYPE-0 as a Game Designer, he now brings life to the exotic locales of FINAL FANTASY XV as Lead Game Designer of the Culture Team, mixing the real and fantastic to achieve new levels of immersive gameplay.

In December 2017, with aims to contribute to the Malaysian gaming industry scene, Hazmer returned to Malaysia and founded Metronomik Sdn Bhd. With his contribution, we anticipate the formation of a new realm of games development within the country.

Jussi Pekka Tuomi - Developer of Flail Rider and Super Flail Rider

Jussi graduated from the BSc (Hons) in Computer Games Development at APU. When he was a full-time student from Finland, Jussi is also the Developer of Flail Rider, a game inspired by his Ludum Dare project. To date, the game has been downloaded for more than 2 million copies on App Store and Google Play. In January 2017, Jussi participated the Taipei Game Show, in which he demonstrated his creation to over 400,000 computer games enthusiasts.

 

To view the facilities provided for Computer Games Development, click HERE


COURSE FEES

Malaysian Students

International Students

Year 1: RM 31,700
Year 2: RM 32,800
Year 3: RM 33,800
Total: RM 98,300

Year 1: RM 32,000 (USD 7,270)
Year 2: RM 33,100 (USD 7,520)
Year 3: RM 34,400 (USD 7,820)
Total: RM 99,500 (USD 22,610)

​* Fees stated here do not include Deposits and other Miscellaneous Fees. Please refer to Fee Guide for details.


MQA ACCREDITATION

(R2/0211/6/0042)(08/25)(A6216)
All information is correct at the time of publication, but is subject to change in the interest of continuing improvement.

     


Multimedia & Games Development Degree Programmes