Diploma in Information & Communications Technology with a specialism in Interactive Technology | Asia Pacific University (APU)

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Diploma in Information & Communications Technology with a specialism in Interactive Technology

Duration:

2 Years (5 Semesters)

Award:

APU Diploma

Intake:

12 Nov 2018
02 April 2019
13 May 2019
23 Sep 2019

This programme is specifically designed to provide:

  • Coverage of the academic aspect as well as the vocational aspect of the wide area of Computing and Information and Communications Technology, with emphasis on aspects of interaction with a system.
  • Prepare students for careers in the ICT environments with emphasis on solutions design, multimedia and computer games development, technology infrastructure support and interactive applications.
  • Train students with critical, independent and cooperative learning skills so as to facilitate responses to continuous future changes in industry practices.
  • Equip students with academic and professional skills to plan, develop and maintain solutions requiring the application of technology in an organizational context within the constraints encountered.

Entry Requirements:

  • An overall credit pass in 3 subjects at SPM including credit in Mathematics and a minimum of pass in Bahasa Malaysia and Sejarah (History); or
  • An overall credit pass in 3 subjects at O-Levels/GCSE including credit in Mathematics; or
  • A qualification that APU accepts as equivalent to the above

The qualification and entry requirements for the programmes will be determined based on the "Comparison List of Equivalency of International Qualifications with SPM (O-Levels equivalent) and STPM (A-Levels equivalent)" published by Malaysian Qualifications Agency (MQA).


Course Structure and Modules:

SEMESTER 1

At the beginning of the programme students will acquire basic language and communication skills along with core information technology skills. Students will gain an understanding of basic concepts and terminology related to technology and business management.

Modules

  • English for Academic Purposes
  • Fundamental of Entreprenuership
  • Managing Business
  • Practical IT Skills

SEMESTER 2

The second semester builds on and extends the foundation knowledge developed in the first semester. Language and communication skills are taken to more advanced levels of research and professionalism. The ability to analyze and solve problems using quantitative skills, and familiarity with technology are enhanced.

Modules

  • Academic Research Skills
  • Computer Technology
  • Discrete Mathematics

SEMESTER 3

This semester moves students to a new level in information and communication technology related areas such as computer programming, databases, internet applications and computer system architecture. With this knowledge, students are able to use computing tools and techniques to solve common real-world problems.

Modules

  • Database Systems
  • Computer Systems Architecture
  • Operating Systems
  • Visual Basic.NET

SEMESTER 4

Students are exposed to more advanced development concepts, including the application of usability principles in the web design and development process, and the system development cycle. At the same time, students are introduced to computer game level design and documentation in the Digital Games Design & Re-engineering. Employability skills are introduced through the principles of Operating Systems, preparing students to provide technical support within an organization.

Modules

  • Web Development
  • Information Technology Operations Management
  • Digital Games Design Reengineering
  • Networks & Networking
  • System Analysis & Design

SEMESTER 5

In their final semester, students acquire basic knowledge of computer network to deepen their knowledge of computing technology. Besides, they will be exposed to multimedia technology to enhance their knowledge and understanding on the use of graphics, audio and video. Students also design and implement algorithms using their second programming language and complete a Software Development Project to show that they can integrate skills, knowledge and understanding from the full programme, including multimedia techniques for business presentations and entertainment.

Modules

  • Java Programming
  • Digital Image Production
  • Audio Visual Technology
  • Software Development Project
SEMESTER 6

Students will undertake an Internship/Industrial Training for a minimum period of 6 to 8 weeks to prepare them for a smooth transition from the classroom to the working environment.

*In addition to the above, all students are also required to successfully complete General Studies modules as stipulated by the Malaysian Qualification Agency, as well as fulfill credit requirements for Co-curricular activities.


Further Studies:

Upon successful completion of this programme, you will be eligible to progress into any of the following degree programmes offered at APU:

  • BSc (Hons) in Computer Games Development
  • BSc (Hons) Multimedia Technology
  • BSc (Hons) in Information Technology
  • BSc (Hons) in Information Technology with a specialism in:
    • Cloud Computing
    • Network Computing
    • Mobile Technology
    • Business Information Systems
    • Internet of Things*
  • ​APIIT - BSc (Hons) in Business Information Technology

Fees Structure:

Malaysian StudentsInternational Students

RM 43,200

RM 45,000 (USD 11,690)

KPT/JPS(R/481/4/0620)(A11687)07/20

All information is correct at the time of publication, but is subject to change in the interest of continuing improvement.